First of all, a new update has been released onto the main branch!
The v0.72 update includes improvements to fishing village settlement stats, the addition of ambient ocean music, and the introduction of Havencat!
Next, let’s dive into what’s coming up. Several updates are in the works, and I’m thrilled to give you a preview of the upcoming content:
Content Update #1 – Now available in experimental!
Discover underwater wonders as you meet new sea friends
Expand your underwater base with fresh buildings while farming clownfish.
This update, part of the v0.73 update, is now available on the experimental branch! Your feedback will help refine this content before it launches on the main branch.
Content Update #2 – Kewi Traits
The addition of new islands will require advanced inter-island transport and reliance on Kewis, so to prepare for them, we are introducing Kewi Traits, which enhance your loyal Kewi birds with specialized abilities.
Content Update #3
Unlock the next tier of automation with drones.
Uncover a new island powered by high-end technology and advanced circuitry.
As well as a new NPC who has lost his memories…is he human or robot? Recover his memories and you’ll learn more about the world of Havendock and the “object” under the sea. Rebuild the broken antenna and recover the island’s lost mission logs.
Here’s a Tip:
If you’d like early access to upcoming updates and want to contribute to development, consider opting into the experimental branch! Updates in this branch are released about a month ahead of the main branch, allowing you to test new content early and share your feedback.
Are the clownfish too powerful? Not powerful enough? Looking for more rarities? Let me know—I’d love to hear your thoughts and make improvements based on your input!
But that’s not all—there’s even more exciting content in the works.
What to expect – Features:
Fancy riding some quirky boats? How about a duck, on a duck, on a duck?
More upgrades! Several buildings will have new upgrade tiers added to them. Now you can have a super overpowered base. These will require the new materials from Astro Island.
New research branches will be unlocked as well! Ever wanted to spy on arriving settlers’ traits? Well, soon you’ll be able to!
Tired of having to run to piers to use a boat? Consider a more convenient way to reach islands, but beware, it costs fuel!
And explore a new island where you can teach yourself some enchanting spells.
Maybe meet pizza-loving vampires?
And maybe at the end…you can find your destiny
And lastly…we can finally build and operate the air engine.
More content details will be revealed over the coming months. For now, I’d like to avoid sharing too much and making promises I might not be able to keep.
Instead, how about a sneak peek at some fun and funky experiments currently in development? Keep in mind that these are just experiments. They may or may not make it into the game. No guarantees!
One of my favorites is Golden Buildings—extremely powerful versions of existing structures that require gold, an ultra-super-duper rare resource in Havendock.
See Pretty pictures
I have one last thing hidden for Havendock, but I think it would be nice if some things are kept a surprise. Stay tuned!